Most of the preferences allow customization of cosmetic look-and-feel and UI behavior options. ![]() ![]() Looking at the Preferences in GameMaker Studio 2 for the IDE, we have a lot of them, and they are logically grouped, and well-organized. These keywords are used primarily to identify instances and each one is explained in the text below. To make certain things easier in GameMaker: Studio, you can use one of several keywords in your scripts and actions. Keywords This section deals with the different keywords that can be used in GameMaker: Studio functions. I’ll walk you through getting GameMaker set up and going, and customizing it look just the …
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